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Subscribe to downloadUtopian Abundance Techstellaris utopian abundance  There are builds centered around utopian abundance by itself, and some builds can use that living standard basically for free because they can make consumer goods at

the amenities from servants and minor increase from entertainers is funny and cool. If you can afford them, Utopian Abundance can be very powerful and give large productivity boosts. utopian abundance for everyone) is a tad bit. Mr Dictator Aug 6 @ 9:23am. Conquer other races and take them as slaves. ago. Utopian abundance sets every pops political power 1, while social welfare gives rulers 4, specialists 2 and workers 1. Thematically Communism is not only about sharing the product equally but also about contributing to the society in equal measure. " Decadent lifestyle is something that doesn't require that mindset of helping you fellows that are suffering hard times, in fact it's more likely to lean into the whole. There is absolutely no in-game indication that the pops are being any more decadent than normal beyond the name and flavor text of the civic. Rhoderick. 52. Hive minds, only organic ones through. The mod. Pop Demotion Time: Nice I guess, but if you do proper management you can avoid this problem in the first place. Utopian Abundance makes micromanagement easier in the late-game and also means newly-conquered worlds are often very stable in spite of the newly-conquered penalty, and the high happiness from Utopian Abundance usually lowers crime to negligible levels (it's odd that you're having troubles with that). 1. A technician with base 8 output will go from 0. . The only issue is with the egalitarian utopian abundance, your rulers dont have anymore political power than normal pops. As far as I am aware egalitarians are the only ones who can use utopian abundance and authoritarians are the only ones with access to stratified economies. If you're going for a research bonus, Academic Privilege is your better choice. Playing Clone Army with purifier is indeed suboptimal. The overpopulation stops growth, but that's okay, just keep resettling pops in there until it's full. 1 or lower difference)In Stellaris the two ethics have more to do with the political organization of society, it may be more apt to label them Autocratic vs Democratic, with Oligarchic as the middle ground between the two. There is. 0 versions of Utopia Expanded, go HERE. Most living standards have Rulers > Specialists > Workers > Slaves > Undesirables. 8. Robots replace people in jobs in real life, but that is only because the government isn't mandating that companies employ people above machines. • 1 yr. Effective change: they start offering trade deals for alloys and chemical bliss is replaced with utopian abundance. I'd like to put utopian abundance on rogue servitors. So with that all taken into account let's compare Job output: Shared burden +5 happiness and +5 stability = 1. It gives you a flat 10% bonus to research, which is better than the equivalent happiness bonus. )Glad you've asked everyone. authoritarians have their own version of utopian abundance now with decadent, which is great for making sure people who aren't. Utopian Abundance just isn't very good to begin with, and Megacorps don't have any real synergy with it. Not discussion the power/usefulness of egalitarian megacorps with Utopian abundance, just discussing how such a society would behave, where the government is both a Monolithic entity revolving around being a business for profit and yet also provides its members, even its unemployed members, with equal money/goods as its CEOs and. 6375 CG's and up 0. I have hundreds of species in my empire, do I really have to individually. 0 consumer goods can be worked around by building no research labs, unity buildings, or civilian factories. 25 to 1 CG's per month and will generate 0. Play as a Megacorp and give your pops Utopian Abundance, distributed luxury goods, free, fully developed healthcare buildings and maximum amenities on every world and terraform everything into Gaia Worlds just for the. Match ethics to play style and bomb then all out on drugs to achieve paradise :)Go to Stellaris r/Stellaris. Also worker political power but if you have utopian abundance that doesn't matter. Social welfare with a huge amount of resources IS utopian abundance. 6 production bonus. There should be an option. UA gives 15% happiness boost meaning 6. And as mentioned before, you can employ more researchers than with Academic Privilege, which more than. parentheticalobject • 5 yr. Currently playing a fanatic authoritarian Imperium providing. shared burdens is the "transitional society" to it. 2-0. * The formula governing faction unity production stays the same, so the total political power of faction within an empire using Utopian Abundance is comparatively tiny to most other setups. ReplyCurrently, pleasure seekers is in a weird place. @greaseHole, I've not updated this since May, of course it. Subscribe to downloadUtopian Abundance Tech. Option to build habitats without voidborn. Political Power was supposed to re-balance from within the set total to give those at the top more influence and power over elections, happiness, etc. Pleasure Seekers is pretty great – compared to default Decent Conditions, Decadent Lifestyle living standard is 10% more Happiness (= 6 Stability = +7. If you have galactic wonders, just spam ring worlds and mass reserach/farm/trade districts. This is wrong actually, you can have slaves if you're xenophobes alongside egalitarian. Distributing amenities decision on all of your worlds would increase stability and use consumer goods. Manage a feud between clans of your Warrior Culture. Increase UA unity generation of unemployed pops from 1 to 2. Balancing the Caste System in Stellaris is a challenge,. Stellaris upvotes. Stack all -% upkeep on your Utopian pops to make them much more useful. If you're having to actually use these, you're doing something wrong. Ethics: egalitarian, militarist. + each pop living in utopian abundance passively generates 0. One such small bonus is the 10% extra anomaly discovery which stacks with everything else and ensures you have a lot going on in your territory. The only reason is maybe a role play. So hey, turns out that Utopian Abundance can completely break the game if handled in a certain way. Mineral income thresholds: 300+ to activate, 200- to deactivate; 10 = Academic Privilege. Therefore PP being equal, +1 happiness = +0. It is a "pops live under Utopian Abundance, yet have positive consumer goods returns just by. So with that all taken into account let's compare Job output: Shared burden +5 happiness and +5 stability = 1. Which is better with Utopian Abundance? I can't figure out whether my Utopian Abundant empire would be better off as Fanatic Xenophile for the +20% Trade Value, or to be Fanatic Pacifist for the Culture Worker's +10% to Trade Value From Living Standards, with 6 Culture Worker jobs from a fully upgraded building. 4y Mathias Guddal Utopian Abundance: 1 Upkeep +20% Happiness +400% Political power +0. Let's look at the second resolution group. 2 release, back when Wiz was still Game Director of Stellaris, someone asked why Utopian Abundance was restricted to egalitarian empires. 1 unity per worker and 0. ok that's not the point. See moreUtopian Abundance is quite good for boosting job outputs, and in the late-game when you have a specialist-heavy economy and consumer goods are super cheap. 1. Utopian POPs will consume huge amounts of resources, but this will. A utopian abundance society for everyone should basically suck up all immigration from any Empire without that policy that is has migration treaties with and probably a good chunk from neighboring empires without that policy. The definition of it is simply a very high standard of. 02 #3. If you don’t have the expansion, you can’t use this mod. 2. They don't. 'Gospel of the Masses' on Ring World start with 'Utopian Abundance' unemployment is OP. Stellaris Real-time strategy Strategy video game Gaming comments sorted by Best Top New Controversial Q&A notjonks • Additional comment actions. Rorschach Jan 2, 2019 @ 2:19am. As in, if you use social welfare on some pops, and utopian abundance on others, Every Utopian Abundance pop will have less political power and thus produce less unity in a faction. The former doesn't disqualify their egalitarianism because they simply can't do it while the latter doesn't disqualify it because they care about helping people and in their sensory organs aliens. My current playthrough turned out WAY too wide for me to do it lol. and then I tracked the resource incomes before/after switching to utopian abundance. Utopian Abundance is poorly named. Reply Business_Ad_932. While social welfare does not demand egalitarian you also stand for equality. For free!. The war starts, you fight and occupy systems, except at the war's end and if you win all the systems you occupied are turned over to exactly mirror the ethics and government of your empire and they become their own separate empire, if you occupy the entire opposing empire the whole. . It also features compatibility with Galactic Imperium Unification but it is not required. Stability can be easily kept at 100% with crime lords deal, martial law, empire traits/civics & x4-5 fortresses. * Civic Engagement adds new events and situations that tie into your empire's civics. Have your organic POPs on utopian abundance on ruler and (some) specialist jobs, with the rest being unemployed. It cost me . (Which no longer needs the “double Unity from the Egalitarian faction” crutch. Stellaris Real-time strategy Strategy video game Gaming. This mod allows for Galactic Empire have Utopian Abundance species living conditions, except Megacorp GA. Question (Unanswered) So I set my default rights to utopian abundance but when I click on any of the species living in my empire it just says they have decent living conditions is there a way to fix that Locked post. . It also gives you access to Idealistic Foundation as a civic(+5% happy). Utopian Abundance: 1 Upkeep +20% Happiness +400% Political power +0. When you start the game, immediately go into policies and switch to a civilian economy and consumer benefits. Jewbacca1991 • 2 yr. Materialists will want utopian or academic. What utopian abundance would actually mean for robots? Pleasure is an evolutionary device meant to encourage specific behaviours, which can be exploited and distorted beyond this simple reason (like, you take pleasure in eating things because eating is good for you, but this mechanism can lead to gluttony). Subscribe. So that's two points. The system should be reworked. 4 equality. Games like Stellaris are all about snowballing, and so generally the best bonuses are the ones that help you early. Alternately, restructure your colony plans such that the total number of jobs on. 072 = +13. Edit: on another thought, I realized I am mistaken, yes, spiritualist provides high spiritualist attraction and high unity and cheaper edicts, this makes empire ethos focused and combined with egalitarians, it generates many influence. In Stellaris, when already an Overlord and not making you own base resources anyway, a -15% cut to something you are not producing is pretty minor and all you want is +20% political power to become the Galactic Emperor/Custodian. Utopian abundance would be where all but the most expensive consumer goods are practically given away for free. No consumer goods buildings. Utopian abundance is a really bad living standard. Shared Burdens the living standard: Half-assed Utopian Abundance. Decadent Lifestyle is superior to Utopian Abundance in almost every way. Utopian abundance is useful for the "happiness economy". Presumably unemployed pops living under Utopian Abundance living standards are using similar software to help researchers all around the galaxy, all the while having fun. Utopian Abundance is best used in the late-game when you have multiple ecumenopolei and can afford to run some industry arcologies, as it can give you a really nice productivity boost (+20% happiness works out to +7. I have a favorite species that my friends and I love both as a concept and when it shows. Another thing is that only Egalitarian/Fanatic Egalitarian allow Utopian Abundance, which is the only living standard that is not banned under Greater Than Ourselves level 5 galactic community resolution, which unlocks an edict that gives pops +200% automatic resettlement chance as well as a hefty boost to worker happiness and +5 stability. Mineral income thresholds: 300+ to activate, 200- to deactivate; x0. You know what I do? I simply start prioritizing pop growth af, make migration treaties, etc. However, if you have others pop on the planet that you forgot to set to Utopian Abundance then you get no protection, and sadly "assimilation" counts as a type of unemployment that isn't utopian abundance so be careful of having too many biological pops assimilating at once. 6 consumer goods per citizen. Stellaris with a Twist is our streaming event, where Ep3o and AlphaYangDelete play co-op multiplayer, and try to accomplish goals suggested and. habitability affects happiness so that +5% habitability vapor. Well, with the Knights specifically, common advice is to rush the +3 stability per Knight bonus, and then use a bunch of slaves to get an economy of basically unlimited size. The expansion was accompanied by the free 1. Utopian Abundance is always better assuming that CG are not a factor. This also happens in Thrall Worlds; toilers are considered negative jobs. That. , or fanatic is up to you, but it cannot be xenophobe. Something like a soul does absolutely exist in Stellaris, since only beings that are alive can access the Shroud naturally. That's an apparatus of 5 pops outputting effectively 12 Research. 4y Mathias GuddalFor Stellaris 3. 6. 4:. In addition, workers get +10% happiness and specialists go from +5% to +10% happiness. 824 energy from happiness/stability; Decadence: (6*32)*0. I usually just set utopian abundance and see how many sardines I can cram in there with max city districts and housing buildings,. *The. Together they generate 2 + (2 * 400%) = 10 political power. Authoritarians use stratified or academic, egalitarians use social welfare, shared burdens or. Moreover, since you'll be giving those 700 robots citizen rights with Utopian Abundance they will start generating large amounts of trade income which will further simplify the transition. Probably the strongest non-slavery starter living conditions in game. 8 credits, which at a 2:1 conversion rate is an 0. They affect various aspects of pop behavior, such as growth, migration, faction attraction, and resource output. The end goal is that pops could sustain themselves at Utopian Abundance standards solely with their own Trade Value. For High Priests, their unity and science output would benefit,. 264mineral. Stellaris. Toggle signature However, it is also limited to buffing other utopian pops, which makes the cheesy strat of running Utopian Abundance and slavery definitely not the best way to deploy Utopian Abundance. Habitability penalties are pretty neglegible. 475 credit loss. The biggest factors that can sway you from one. To make my update of the mod, I checked the changes this version has, then took the current utopian abundance section from Stellaris and applied the same changes. But unemployed pop will produce unity and research point ? This is ridiculus compared to academic previlage. ago. Living standards are a measure of the quality of life and happiness of the pops in Stellaris. "but why would I pick shared burdens as a civic and then switch out of it" i hear you say. Match ethics to play style and bomb then all out on drugs to achieve paradise :)Go to Stellaris r/Stellaris. Will report back what I find when I complete the experiment. Living standards are a measure of the quality of life and happiness of the pops in Stellaris. 2% job output and trade value. Both have roughly the same impact on stability, with the +900% political weight and +15% happiness to rulers overwhelming the political weight of other stratas. Click to expand. 1) Just keep expanding Utopian Abundance to 13, 15, 20 species and hope that it gets 10 of the species it actually wants in there somewhere. You'd want it for Utopian Abundance anyway. Utopian Abundance pops give 0. I mean, yeah, the fact that you can still gain the benefits of Utopian Abundance when you have -7k consumer goods a month, and still maintain a population with -11k food a month, is literally broken. -egalitarian, xenophile, and pacifist as the governing ethics. Stack all -% upkeep on your Utopian pops to make them much more useful. i just feel that it breaks the fanatic egalitarian immersion that we have "bureaucrats" instead of "delegates". For utopia I'd go with something like fanatic pacifist and egalitarian with beacon of liberty and environmentalist. they reduce stability, only problem is stability way too easy to keep at 100% = no rioting. Thanks, I'll try that. Having unemployed is no longer really a thing you can do, so maybe they should get extra pop growth too. Not chemical bliss bad, but still terrible in most situations. Egalitarians with Utopian Abundance can at least avoid most of the penalties associated with overpopulation, but ensuring everyone is relocated to a planet with available jobs is still a massive economic benefit to them and leaving things unmanaged is strictly a "quality of life" thing and you're still objectively better off resettling pops around. Especially for Fanatic Pacifist. I've taken it out of the rotation for my utopian roleplays, because it simply clashes and isn't much worth it if you are not using the decadent lifestyle it opens access to. 83 to 13. It should have an effect stronger than decadent in that respects, as it is. It gives you a flat 10% bonus to research, which is better than the equivalent happiness bonus. Shared Burden's requirements are less about the raw power of the civic as they are about how powerful other civics are when paired with it. With the same presumptions as before, that's 0. *The exception is synth-ascended Fanatic Materialists, who can get like ~90% robot upkeep reduction fairly reliably, which drops the CG cost to . So is utopian abuncdance good now? Specially, does it match the tall. Unexpected Mineral Seams is a colony event chain that has a very small chance to trigger 2 or 3 years after any colony has. Rather than having enslaved pops working to support unemployed utopian abundance citizens, the utopian abundance citizens take the menial jobs and leave the slaves unemployed <_<. 5 Trade value per Pop; 1 Upkeep +20% Happiness +0. Stellaris. same way you have to be egalitarian to use utopian abundance and (i think) authoriarian for stratified economy < > Showing 1-15 of 19 comments. A technician with base 8 output will go from 0. Pops produce a natural amount of trade value based on their living standard. Let that sink in for a while. The thing is, no one actually knows what mandatory pampering is. Thread starter ZeeHero; Start date Sep 14, 2022; Jump to latest Follow Reply Menu We have updated our. I am however, RPing as the kind of lawful neutral, where I have Utopian Abundance for all, open refugee programs and strict neutrality. Actual fascists flock to the fandom because they don't understand how social commentary works. 2 beta patch does indeed fix the bug. while with egalitarian everybody is kept happy with utopian Abundance. However, if you have others pop on the planet that you forgot to set to Utopian Abundance then you get no protection, and sadly "assimilation" counts as a type of unemployment that isn't utopian abundance so be careful of having too many biological pops assimilating at once. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. ha ha stellaris is such a fun escape from reality ha ha. For utopian abundence it would work simmilarly but also gives +2 unity per pop. Stellaris. It's a weight applied to each Stratum. it allows you to start the game with a cheaper living standard as utopian abundance is 1:1:1 instead of . but the shard modifier is not. I'd say fanatic capitalism, unchecked, should lead to oligarchy/plutocraty. (+3 stability per 10 pops outweighs what stability impact 10 slaves can have in a properly setup economy by a good bit. since utopian output is not affected by. It will depend on load order. but I can't figure out how to phrase the argument without opening it up to all gestalt species. This is not *just* a "no artisans" build. There isn't a great way to deal with overpopulation in vanilla stellaris, although going Egalitarian and using the Utopian Abundance living standard isn't bad. Choose a unique faction and leader and challenge up to 5 other players, plotting and battling your way to galactic dominance; all in about 1 hour. Me. Colonizing what he can get with okayish habitability. I believe that Academic Privilege is not ever worth it due to some math I saw on here before. Last time I checked, it was like a year ago, so I'm not sure how it functions now. 1 Is that worth the extra 6 stability or 3. My main species is set to Utopian Abundance, but even though there are more pops than jobs, they aren't becoming unemployed because my slaves are taking domestic servitude jobs instead of working in. I build one assembly building per planet. (A single clerk now pays the CG upkeep for 2 pops on utopian abundance with the consumer benefits policy) (Edit: Speaking of, put your pops on utopian abundance or academic privilege if possible,. The new political power modifiers each distribute 900 points of political power, except for Utopian Abundance which distributes 1200, on top of the base 300. Jump to latest Follow Reply. I'm wondering how it would be living in a society with "Utopian Abundance". 2 mineral. Fill the entire. The 'utopian abundance' living standards makes unemployed pops happy and productive. This is a representation of how powerful a certain stratum of your economy is, and for most living standards the specialists and the rulers have more power than the workers. Decadence 20 happiness = 7. This is a natural part of the genie-coefficient dynamics of social upheaval, I think maintaining slaves while living on utopian abundance should be extremely unstable. Took a VERY long time before I had the consumer goods economy to switch to Utopian Abundance but I'm. My desire is to have a main species and subservient/enslaved species' with the latter on utopian abundance producing the bulk of my research while my main species works the specialist jobs. materialist -20% upkeep Mechanist -5% Environmentalist -10% Edicts: Recycling Campaign -10% Improved Energy Initiative -5% Traits: Durable -10% I think one of the relics has -10% too. They do, by giving other planets a growth boost. 8% job and trade value output. Mod will change consumer goods upkeep for Specialists to +3 and Rulers to +5. Pops in my borders have 100% happiness while the neighbors are running "decent conditions", slavery, constant deficits and various other atrocities. Stellaris > General Discussions > Topic Details. Decadent lifestyle should have been some sort of "dark", non-egalitarian utopian abundance, with profound impact on the structure of your society. Post-Scarcity Societies. I did a run a few months ago where I switched to Utopian Abundance at the very start of the game. Reply. Stratified economy will net the same loss for rulers, but will make a small profit for specialists and a good profit for workers. And while it IS good, I find Utopian abundance to be comparable, as it gives a massive bonus to happiness (20% for ALL strata), while this only gives a 5% bonus to happiness with the perk from mercantile. @greaseHole, I've not updated this since May, of course. How Exactly Does the Immigration Mechanic Work and Is Utopian Abundance/Xenophile a Good Strat? I'm getting tired of playing tech rush slaves which seems to be the most effective strategy at the moment that I'm aware of. The Entertainer and Servant bonuses are irrelevant, what matters is Decadent Lifestyle living standard: 20% Happiness (= 12 Stability = +7. They affect various aspects of pop behavior, such as growth, migration, faction attraction, and resource output. Don't worry about upgrading them until your alloy production is over 300 per month, either resettle pops into new habitats if authoritarian or run social welfare/utopian abundance as egalitarian. It's cheaper than Utopian Abundance for the same happiness bonus, and increases Governing Ethics Attraction by the same +20% from pop happiness without also further increasing Egalitarian attraction or being restricted to Egalitarian ethics. But both are equally well on their way on the communist path because neither allows any kind of economic activity outside government! In Stellaris you can only set. 1125 extra consumer goods. But isn't the difference between social welfare and utopian abundance just a matter of degree? Social welfare with a huge amount of resources IS utopian abundance. The most relevant strategy is the capital upgrade rush strategy where you deliberately de-populate your homeworld in order to populate your primary worlds to size 10 ASAP. Now, what about we make unemployed pops actually useful and a. It is developed by Paradox Development Studio and published by Paradox Interactive. 3. my "30 consumer goods surplus" tipping point for switching to utopian abundance can fit in with also having a domino effect a little later of a general whithering away of the state into something far closer to the population and far. Utopian Abundance. Scholar-bureaucrats often had a very high social station with a nominally meritocratic (to an extent) system for membership. honestly in all other situations you need the building slots/jobs more than you need to save a few districts. If you don't have a dedicated Forge world build a alloy foundry in capital. The extra happiness from Utopian Abundance and Idealistic Foundation help funnel all citizens into the governing ethics factions. 9 Comments. Because I can't understand why I would want that. This is not *just* a "no artisans" build. 3? So I decided to try out a new type of empire, one that focuses on pop enjoyment. That's not quite how Stellaris uses the term, in common usage, yes "materialism" is "consumerism" but in Stellaris, it's more used along the lines of "rationalist" vs "spiritualists" i. like, it's the same thing at heart, but one is not working with the abundance it. The only overwrite is living_standard_utopian, removing the few lines that checked ethics. So I have: -19 primary (not including sub-species) species (all organic) with a little over 500 pop in the top two species catagories (including sub-species) alone. Utopian Abundance 20 happiness = 7. When you actually break it down, Megacorps don't actually get very many Trade bonuses. Based on the description ("We cannot realistically provide for every human want, but we will try!") of utopian abundance i figured that drugs and orgies are available if requested, whereas they're mandatory for chemical bliss. A page for describing Fridge: Stellaris. * The formula governing faction unity production stays the same, so the total political power of faction within an empire using Utopian Abundance is comparatively tiny to most other setups. It gives almost exactly the same benefits but costs fewer Consumer Goods. The problem is, I can't. Deal with poachers encroaching on your nature preserves as an Environmentalist. Go to Stellaris r/Stellaris. ago. I do remember opting into the 2. Who give only happiness. Description. Utopian Abundance is actually an incredibly expensive way to generate research. Utopian abundance (Egalitarian) is +%20 happiness. Two research techs, a governor and a capital where your early research is usually at already turn this into a 200%/190% gain, so like 5%. Apr 26, 2021. I have not done a lot of ethics shifting and I know becoming emperor auto shifts you to authoritarian, but after rewatching the megacorp trailer I decided I wanted to be a better employer and give everyone in the corporation the best living standards possible. 5 Trade value per Pop; no Egalitarian Shared Burden: 0. Buildings should focus on 5 research buildings, which you upgrade through the game, 3 commerical centers, which you upgrade for more merchants, 2 alloy factories and galactic stock and research center and unity generator. Stellaris used to have a lot more resources - luxury resources are almost all gone from the game, with the exception of alien pets. Stellaris. Food did not matter, because pop growth was halted on your overcrowded slum. Utopian Abundance. The practical answer is that this is Trot, who insists on playing Egalitarian with Utopian Abundance with pretty much every empire he plays, because he's not comfortable playing outside of it really likes roleplaying idealized Egalitarian, but wants to play with the other mechanics without having to give up Utopian Abundance. The key difference between them is that Academic Privilege gives +10% to researcher job outputs but incurs higher Consumer Goods usage. 4:. Stellaris Real-time strategy Strategy video game Gaming comments sorted by Best Top New Controversial Q&A notjonks • Additional comment actions. utopian abundance is "full communism" which marx literally described as "superabundance". You are now the ultimate free society of happy people. However, there's a marked difference between something being possible and something being good, and this is definitely not a good approach. They should have a policy or decision to place robots lower in priority than organics, regardless of whether you run utopian abundance or not. 8. It was very expensive and largely prevented me from raising a military early-game, and I had to devote a few too many building slots to maintain it early, but once I had upgraded consumer industries it was very smooth. Utopian Abundance is pretty much what the Federation has in Star Trek, having any need or want provided (in Trek's case thanks to replicator technology) to the point where the concept of working for money disappears, and people simply live and contribute to society the way they prefer. ago. 1. I feel like stellaris is twice as fun when you lean into your choices for roleplay. Synthetic ascension + technocracy + utopian abundance is probably my favorite playthrough so far. Utopian Abundance is the post-scarcity society like the United Federation of Planets, where the Decadent Lifestyle is meant to be more like the Ferengi Alliance and show off a system where the upper tier of pop jobs still care about. Far less useful than Academic Priv. Stellaris Except That We Break The Game With Utopian Abu…Stellaris Except That We Break The Game With Utopian Abundance - YouTube. Workers generate x + (x * 50%) = 1. 36% job output. Citizen synths are people, it's what utopian abundance looks like for a person, entertainment, space, relaxation, hover cars, not-hover cars, off planet holidays, shows, fancy and unessary adornments, and servicing with high quality lubricants (ick, don't use that industrial grease on me, I know it lasts longer, but the Covefee V Rose oil with. Now, under Utopian Abundance, these 5 people could just be doing nothing and passively output a total of 2 * 5 = 10 Research, that's almost as good, but you also get the 5 Unity on top and you also don't have to pay building upkeep or build expensive City Districts for building. he has the least amount of system than the rest of the players but hes overall power is top tier. Decadence/utopian abundance conceptual overlap. Catch is- shortage of consumer goods only affect jobs that use them- culture workers and researchers. You xan also throw an occasional lab in your. Utopian Abundance is certainly misguided in this, not because a problem with Utopian Abundance exactly, but because Political Power was poorly slapped over other mechanics. There is. , good for one free parody-parody. = +7. Decadent lifestyle should have been some sort of "dark", non-egalitarian utopian abundance, with profound impact on the structure of your society. I live in pure utopian abundance and haven't used my voice for communication in the past twenty-two years due to everyone including immigrants being forcefully converted into telepaths. In our world people tend to migrate towards countries or areas with higher standards of living so why not in stellaris. . All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. No consumer goods buildings. Stellaris. Utopia is finally within our grasp… Utopia Expanded This mod depends on Stellaris: Utopia. 4:. 10 comments. I wonder if the 'Decadent Lifestyle' standard of living has any real advantages over other standards of living. For example, in Antebellum South the profits from slavery mostly went to the Southern Slavocrats, in Stellaris terms that would be a stratified economic system with slave guilds. ago. . Go to Stellaris r/Stellaris. Well, with the Knights specifically, common advice is to rush the +3 stability per Knight bonus, and then use a bunch of slaves to get an economy of basically unlimited size. 3. This. Getting 100% gives a 20% yield bonus on everything which is pretty good. Honestly, I never. 416K subscribers in the Stellaris community. Also, this prevents the ruining of buildings due to falling below the pop requirement. 8% job and trade value output. Energy would come from trade value generated by pops. The setup isnt good though, you would have massive unemployment, need to throw in a bunch of rank2 trade-centers (each giving 11 jobs) instead of the luxury housing, unless you are on utopian abundance standard of living. 2% job output and trade value. Like, for instance, going void-borne tall empire, playing. Good on paper, "who cares" in practice.